Writing successful undergraduate dissertations in games development and computer science / (Record no. 5904)
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| 000 -LEADER | |
|---|---|
| fixed length control field | 03121nam a22002897a 4500 |
| 003 - CONTROL NUMBER IDENTIFIER | |
| control field | OSt |
| 005 - DATE AND TIME OF LATEST TRANSACTION | |
| control field | 20260116092842.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
| fixed length control field | 260116b |||||||| |||| 00| 0 eng d |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
| International Standard Book Number | 9780367517083 |
| 040 ## - CATALOGING SOURCE | |
| Language of cataloging | eng |
| Transcribing agency | ASCOT library |
| Description conventions | rda |
| 082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER | |
| Classification number | Ref 808.06 H12w 2023. |
| 100 ## - MAIN ENTRY--PERSONAL NAME | |
| Relator code | author. |
| Personal name | Hainey, Thomas. |
| 245 ## - TITLE STATEMENT | |
| Title | Writing successful undergraduate dissertations in games development and computer science / |
| Statement of responsibility, etc | by Thomas Hainey & Gavin Baxter. |
| 260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) | |
| Place of publication, distribution, etc | New York: |
| Name of publisher, distributor, etc | Routlege, |
| Date of publication, distribution, etc | c2023. |
| 300 ## - PHYSICAL DESCRIPTION | |
| Extent | ix, 294 pages : |
| Other physical details | figs. ; |
| Dimensions | 22 cm. |
| 500 ## - GENERAL NOTE | |
| General note | Includes bibliographical references and index. |
| 505 ## - FORMATTED CONTENTS NOTE | |
| Formatted contents note | 1. Introduction to Dissertations. -- 2. Academic Rigour. -- 3. Citations, Referencing, and Hierarchy of Academic Sources. -- 4. Research Ethics. -- 5. Dissertation Structure in Games Development and Computer Science. -- 6. Research Methodologies and Methods. -- 7. Formulating Research Questions. -- 8. Performing a Literature Review. -- 9. Selecting a Software or Games Development Life Cycle Methodology. -- 10. Selecting a Software Design Modelling Language (SDML). -- 11. Design. -- 12. Implementation. -- 13. Testing. -- 14. Evaluation. -- 15. Statistical Analysis Techniques. -- 16. Discussion. -- 17. Conclusions. -- 18. References. -- 19. Appendices. -- 20. Writing Up and Proofreading. -- 21. Data Collection Mechanisms. -- 22. General Questionnaire Design. -- 23. Basic Intervention Experimental Design. -- 24. General Academic Writing Tips. -- 25. Presenting Research. -- 26. Defending Research. -- 27. Summary. |
| 520 ## - SUMMARY, ETC. | |
| Summary, etc | "Writing a dissertation in the final year at university can be a highly daunting task for any student, but particularly if the degree is practically oriented and implementation based. This book provides an accessible, concise guide to producing a dissertation in computer science, software engineering, or games development degrees, with research projects typically involving design, implementation, testing, and evaluation.<br/><br/>Drawing on the authors’ extensive knowledge and experience of supervising dissertation students, the book offers a step-by-step guide to the key areas of writing a dissertation alongside real-life examples. <br/><br/>Chapters cover:<br/>-Producing literature reviews.<br/>-Formulating research questions.<br/>-Understanding epistemologies.<br/>-Selecting methodologies and research methods.<br/>-Software development life cycle methodologies.<br/>-Evaluation, statistical analysis, and formulating conclusions.<br/><br/>Working methodically through the different stages of writing a dissertation, this is an essential comprehensive guide for all students producing any form of dissertation in computer science, software engineering, or games development." -- Provided by publisher |
| 546 ## - LANGUAGE NOTE | |
| Language note | Text in English |
| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name as entry element | Dissertations, Academic--United States--Authorship. |
| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name as entry element | Dissertations, Academic--Research--Methodology. |
| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name as entry element | Computer science--Study and teaching (Higher). |
| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name as entry element | Computer games--Design. |
| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name as entry element | Application software--Development. |
| 700 ## - ADDED ENTRY--PERSONAL NAME | |
| Relator code | author. |
| Personal name | Baxter, Gavin. |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
| Source of classification or shelving scheme | Dewey Decimal Classification |
| Koha item type | Books |
| Withdrawn status | Lost status | Source of classification or shelving scheme | Damaged status | Not for loan | Collection code | Home library | Current library | Shelving location | Date acquired | Source of acquisition | Total Checkouts | Full call number | Barcode | Date last seen | Price effective from | Koha item type |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Dewey Decimal Classification | Reference | ASCOT Library - Zabali Campus | ASCOT Library - Zabali Campus | Reference | 16/01/2026 | Regular Fund | Ref 808.06 H12w 2023 C1. | Ref8080604812 | 16/01/2026 | 16/01/2026 | Books | |||||
| Dewey Decimal Classification | Reference | ASCOT Library - Zabali Campus | ASCOT Library - Zabali Campus | Reference | 16/01/2026 | Regular Fund | Ref 808.06 H12w 2023 C2. | Ref8080604813 | 16/01/2026 | 16/01/2026 | Books |