Writing successful undergraduate dissertations in games development and computer science / (Record no. 5904)

MARC details
000 -LEADER
fixed length control field 03121nam a22002897a 4500
003 - CONTROL NUMBER IDENTIFIER
control field OSt
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20260116092842.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 260116b |||||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780367517083
040 ## - CATALOGING SOURCE
Language of cataloging eng
Transcribing agency ASCOT library
Description conventions rda
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number Ref 808.06 H12w 2023.
100 ## - MAIN ENTRY--PERSONAL NAME
Relator code author.
Personal name Hainey, Thomas.
245 ## - TITLE STATEMENT
Title Writing successful undergraduate dissertations in games development and computer science /
Statement of responsibility, etc by Thomas Hainey & Gavin Baxter.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc New York:
Name of publisher, distributor, etc Routlege,
Date of publication, distribution, etc c2023.
300 ## - PHYSICAL DESCRIPTION
Extent ix, 294 pages :
Other physical details figs. ;
Dimensions 22 cm.
500 ## - GENERAL NOTE
General note Includes bibliographical references and index.
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note 1. Introduction to Dissertations. -- 2. Academic Rigour. -- 3. Citations, Referencing, and Hierarchy of Academic Sources. -- 4. Research Ethics. -- 5. Dissertation Structure in Games Development and Computer Science. -- 6. Research Methodologies and Methods. -- 7. Formulating Research Questions. -- 8. Performing a Literature Review. -- 9. Selecting a Software or Games Development Life Cycle Methodology. -- 10. Selecting a Software Design Modelling Language (SDML). -- 11. Design. -- 12. Implementation. -- 13. Testing. -- 14. Evaluation. -- 15. Statistical Analysis Techniques. -- 16. Discussion. -- 17. Conclusions. -- 18. References. -- 19. Appendices. -- 20. Writing Up and Proofreading. -- 21. Data Collection Mechanisms. -- 22. General Questionnaire Design. -- 23. Basic Intervention Experimental Design. -- 24. General Academic Writing Tips. -- 25. Presenting Research. -- 26. Defending Research. -- 27. Summary.
520 ## - SUMMARY, ETC.
Summary, etc "Writing a dissertation in the final year at university can be a highly daunting task for any student, but particularly if the degree is practically oriented and implementation based. This book provides an accessible, concise guide to producing a dissertation in computer science, software engineering, or games development degrees, with research projects typically involving design, implementation, testing, and evaluation.<br/><br/>Drawing on the authors’ extensive knowledge and experience of supervising dissertation students, the book offers a step-by-step guide to the key areas of writing a dissertation alongside real-life examples. <br/><br/>Chapters cover:<br/>-Producing literature reviews.<br/>-Formulating research questions.<br/>-Understanding epistemologies.<br/>-Selecting methodologies and research methods.<br/>-Software development life cycle methodologies.<br/>-Evaluation, statistical analysis, and formulating conclusions.<br/><br/>Working methodically through the different stages of writing a dissertation, this is an essential comprehensive guide for all students producing any form of dissertation in computer science, software engineering, or games development." -- Provided by publisher
546 ## - LANGUAGE NOTE
Language note Text in English
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Dissertations, Academic--United States--Authorship.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Dissertations, Academic--Research--Methodology.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer science--Study and teaching (Higher).
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games--Design.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Application software--Development.
700 ## - ADDED ENTRY--PERSONAL NAME
Relator code author.
Personal name Baxter, Gavin.
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Source of acquisition Total Checkouts Full call number Barcode Date last seen Price effective from Koha item type
    Dewey Decimal Classification     Reference ASCOT Library - Zabali Campus ASCOT Library - Zabali Campus Reference 16/01/2026 Regular Fund   Ref 808.06 H12w 2023 C1. Ref8080604812 16/01/2026 16/01/2026 Books
    Dewey Decimal Classification     Reference ASCOT Library - Zabali Campus ASCOT Library - Zabali Campus Reference 16/01/2026 Regular Fund   Ref 808.06 H12w 2023 C2. Ref8080604813 16/01/2026 16/01/2026 Books