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020 _a9780367517083
040 _beng
_cASCOT library
_erda
082 _aRef 808.06 H12w 2023.
100 _4author.
_aHainey, Thomas.
245 _aWriting successful undergraduate dissertations in games development and computer science /
_cby Thomas Hainey & Gavin Baxter.
260 _aNew York:
_bRoutlege,
_cc2023.
300 _aix, 294 pages :
_bfigs. ;
_c22 cm.
500 _aIncludes bibliographical references and index.
505 _a1. Introduction to Dissertations. -- 2. Academic Rigour. -- 3. Citations, Referencing, and Hierarchy of Academic Sources. -- 4. Research Ethics. -- 5. Dissertation Structure in Games Development and Computer Science. -- 6. Research Methodologies and Methods. -- 7. Formulating Research Questions. -- 8. Performing a Literature Review. -- 9. Selecting a Software or Games Development Life Cycle Methodology. -- 10. Selecting a Software Design Modelling Language (SDML). -- 11. Design. -- 12. Implementation. -- 13. Testing. -- 14. Evaluation. -- 15. Statistical Analysis Techniques. -- 16. Discussion. -- 17. Conclusions. -- 18. References. -- 19. Appendices. -- 20. Writing Up and Proofreading. -- 21. Data Collection Mechanisms. -- 22. General Questionnaire Design. -- 23. Basic Intervention Experimental Design. -- 24. General Academic Writing Tips. -- 25. Presenting Research. -- 26. Defending Research. -- 27. Summary.
520 _a"Writing a dissertation in the final year at university can be a highly daunting task for any student, but particularly if the degree is practically oriented and implementation based. This book provides an accessible, concise guide to producing a dissertation in computer science, software engineering, or games development degrees, with research projects typically involving design, implementation, testing, and evaluation. Drawing on the authors’ extensive knowledge and experience of supervising dissertation students, the book offers a step-by-step guide to the key areas of writing a dissertation alongside real-life examples. Chapters cover: -Producing literature reviews. -Formulating research questions. -Understanding epistemologies. -Selecting methodologies and research methods. -Software development life cycle methodologies. -Evaluation, statistical analysis, and formulating conclusions. Working methodically through the different stages of writing a dissertation, this is an essential comprehensive guide for all students producing any form of dissertation in computer science, software engineering, or games development." -- Provided by publisher
546 _aText in English
650 _aDissertations, Academic--United States--Authorship.
650 _aDissertations, Academic--Research--Methodology.
650 _aComputer science--Study and teaching (Higher).
650 _aComputer games--Design.
650 _aApplication software--Development.
700 _4author.
_aBaxter, Gavin.
942 _2ddc
_cBK
999 _c5904
_d5904