000 01843nam a22001937a 4500
005 20260707103723.0
020 _a9781647284220
082 _aRef 006.6 C54f 2023
100 _4author.
_aClark, Zoey.
245 _aFundamentals of computer graphics /
_cby Zoey Clark.
260 _aForest Hills, NY :
_bWillford Press,
_cc2023.
300 _aviii, 230 pages :
_bcol. illus. ;
_e27 cm.
440 _aKnowledge Series.
500 _aIncludes bibliographical references and index.
505 _aChapter 1. Introduction. -- Chapter 2. Key concepts in computer graphics. -- Chapter 3. Computer graphics: hardware and software. -- Chapter 4. Techniques and methods in computer graphics. -- Chapter 5. 3D projection.
520 _a"The discipline which focuses on generating images with the aid of computers is known as computer graphics. It is also responsible for processing image data which has been received from the physical world. The images within computer graphics are broadly divided into two-dimensional images and three-dimensional images. The two dimensional images are further classified into raster graphics and vector graphics. Three-dimensional graphics use a three dimensional representation of geometric data. It makes use of a diverse array of sciences such as physics, perception, optics and geometry. Some of the different types of media where computer graphics are extensively used are advertising, animation, video games and movies. This textbook provides comprehensive insights into the field of computer graphics. The topics included herein on this field are of utmost significance and bound to provide incredible insights to readers. The book is appropriate for students seeking detailed information in this area as well as for experts."-- Provided by publisher.
650 _aNew media art.
942 _cBK
999 _c5981
_d5981