Fundamentals of computer graphics / by Zoey Clark.
Material type:
TextSeries: Knowledge SeriesPublication details: Forest Hills, NY : Willford Press, c2023.Description: viii, 230 pages : col. illus. ; 27 cmISBN: - 9781647284220
- Ref 006.6 C54f 2023
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ASCOT Library - Zabali Campus Reference | Reference | Ref 006.6 C54f 2023 (Browse shelf(Opens below)) | Available | Ref0066004892 |
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Includes bibliographical references and index.
Chapter 1. Introduction. --
Chapter 2. Key concepts in computer graphics. --
Chapter 3. Computer graphics: hardware and software. --
Chapter 4. Techniques and methods in computer graphics. --
Chapter 5. 3D projection.
"The discipline which focuses on generating images with the aid of computers is known as computer graphics. It is also responsible for processing image data which has been received from the physical world. The images within computer graphics are broadly divided into two-dimensional images and three-dimensional images. The two dimensional images are further classified into raster graphics and vector graphics. Three-dimensional graphics use a three dimensional representation of geometric data. It makes use of a diverse array of sciences such as physics, perception, optics and geometry. Some of the different types of media where computer graphics are extensively used are advertising, animation, video games and movies. This textbook provides comprehensive insights into the field of computer graphics. The topics included herein on this field are of utmost significance and bound to provide incredible insights to readers. The book is appropriate for students seeking detailed information in this area as well as for experts."-- Provided by publisher.
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